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Best case you can stack up 4 or more packs around a Conduit, have them already a little bit damaged and the trash cleaned up, and then activate the Pylon to finish them all. A Conduit Pylon should be used primarily for finishing off elites, as it's easier to mow down the trash yourself (benefitting from all the Area Damage you have). Make a pull around them, so you don't have to spend valuable time during their effect doing so. Pylons are precious and shouldn't be wasted, so especially in the big maps, you want to prepare for them. In the end it's not just about getting the right RNG, but also about using it to your advantage. Even at rather modest values of 5 or 10 stacked enemies, the effect is much higher than what other stats would offer: It's easy to see why AD generally outclasses these stats when pushing. Typically Area Damage competes with stats like Attack Speed or Average Damage (on Rings), both of which give you an increase of around 5-7% DPS per roll. Here you can also see the value of Area Damage on your items: even at an extremely high AD value of 150% already present (almost every single slot you can have it, the absolute maximum is 198%), an AD-roll is very valuable with a 11.7% overall DPS increase (given you constantly attack 25 stacked targets at a time, which is unrealistic in solo gameplay but can be achieved temporarily with grouping abilities such as Piranhas Piranhado, Ground Stomp Wrenching Smash or Black Hole). This just becomes more as the values of AD increase, up to ~83% at 100% AD and ~88% of total damage at 150% AD. As you can see, even for a character using no Area Damage at all from their items (only 50% in Paragons), the overall damage done by it is still much higher than the base damage of the hit (over 70% of total damage done). 3/1/2024 0 Comments Hi-fi rush chaiSo crank the volume, hit the lights, and press play on our Hi-Fi RUSH review! □ Hi-Fi RUSH Review – Story Oozing with vibrant ’90s charm and unabridged rockstar energy, this vibrant and rhythmic beat ’em up will not only have you tapping your foot along to the beat, but head-banging and drumming along on your controller during every single fight. So what about a game where absolutely everything revolved around music? An experience where rhythm was the central pillar around which the rest of the game was built? Well, the creative masterminds at Tango Gameworks, the team behind Ghostwire Tokyo, have used every bone in their musical body to create Hi-Fi RUSH, surprisingly announced and launched on the same day for Xbox Series S|X and PC. In fact, it’s my favourite part of most games. And in videogames? You bet there’s a tonne of music. For as long we’ve been able to carry a beat, music has been carrying our melodies and stories. It’s there the moment you start up your car, it’s assaulting your eardrums during late nights parties and gigs, or if you’re talented and creative enough, maybe you’re the one responsible for making it. Music is in everything – it’s the beating heart of all of our lives, whether you notice or not. Grab your nearest guitar and plug in for a rush of rhythm in our Hi-Fi RUSH review! |
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